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About Me

I am an aspiring video games developer who enjoys learning about different ways to design and write code. As well as programming I enjoy mathematics and physics in my free time, and I love talking/reading about space. This site is a place for me to make some of my projects and work easily available for anyone to see.

CV: view in browser or download the PDF file (215kb) (Last updated 08/08/17)


Here's a few things I've worked on in the past. You can see the rest of my online portfolio and a summary of my technical skills here.

Space Game 2000 - Microsoft XNA + C#

Space game 2000 is a project I'm really proud of because of how inexperienced I was while making it and yet I still have fun playing it now. It features pixel-perfect collision, some interesting powerups and upgrades purchasable from the store, and spaceship movement that I think feels really natural, despite its simplicity.

This was written in C# using Microsoft's XNA framework and it was one of the very first games I made!

Wave Cave - Unreal Engine + Blueprints

This is a pseudo-3D platformer my team and I made during a 24 hour (12 hours every day over a weekend) society-held game jam durng which the theme for was 'Out of the Blue'.

We chose to use Unreal Engine (4.9 if I remember correctly) to develop the game as this was the engine most of the artists were familiar with. However I was not familiar with this engine at all and to make matters worse the machines we were using didn't have Visual Studio installed so the option of writing the game in C++ was out of the window. In retrospect I'm quite glad this happpened as it put me in a position where I had a very limited ammount of time to get to grips with an engine and learn how to use its visual programming interface Blueprints.

By the second half of the Game Jam I was quite comfortable with blueprints and the engine as a whole. This allowed me to implement procedurally generated levels, moving platforms, and destructable meshes for the breakable platforms to name a few things.

Overall my team and I were really happy with the outcome and we all had a lot of fun watching people play our games with genuine enthusiasm.

Days Gone By - HTML DOM + JavaScript

This is a neat little infograph-type tool that presents you with a visual representation of how many days you have lived of 90 years. The concept to this was heavily inspired by this. I didn't spend much time on this at all but strangely enough it's something I've recieved the most reception on (mostly from complaints regaridng its morbidity).

This was written in javascript generating the result by manipulating the DOM. It turned out to be a good example of just how powerful DOM manipulation can be, creating and adding over 30 000 elements to the page in a split second.

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Say Hello

If you want to get in touch you can use this contact form, tweet me, or feel free to drop me an email via george.97@live.co.uk (click to open your default mail app).If you use the form make sure to leave your email in the box below if you'd like me to get back to you!

Should you happen to have the time, I would immensely appreciate your feedback on this website. How is it to use? How does it look? Thoughts both good and bad are much more than welcome.

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